Scholastic (K-12) Esports

THE BIG OPPORTUNITY: Why Esports for Your Institution?

Esports is a great platform for student engagement, involvement, community, and retention.

  • If you look at the percentage of high school students who are gamers, and those who simply watch esports, you realize it’s a central part of their lives now. Pew Research found in 2018 that 90% of teens (ages 13-17) play video games. Among boys of that age, the percentage is 97%

  • From a social standpoint, esports is more inclusive than other sports, with men and women able to play on the same teams and participants coming from various social groups and demographics.

  • Another consideration is that students who are interested in esports have a higher tendency to be academic achievers and are interested in higher paying STEM and STEAM (science, technology, engineering, arts and mathematics) fields.



  • Most college campuses now have esports clubs and many have competitive teams. It is estimated that around 240 colleges are now offering approximately $15 million in scholarships.

  • Almost 700 colleges and universities and over 13,000 students participated in the 2021-22 NACE Starleague season. (see more here)

  • Esports curriculum and career pathways are growing rapidly. Several colleges are now offering academic esports programs (degrees, minors, certificates, etc.). This movement is similar to the rise of sports management degrees over the past several decades.



Esports is a great platform for professional development and career preparation

  • Esports is a growing industry and career path. In 2020, the global esports market was valued at just over 950 million U.S. dollars. According to estimates, global esports revenues will reach almost 1.6 billion U.S. dollars in 2023.

  • According to Hitmarker, the number of esports jobs grew 118% from 2018 to 2019.

  • Non-endemic companies are beginning to pursue potential employees that have esports related skills in order to capitalize on changing market demands.

  • Career opportunities exist in professional, as well as scholastic esports, both domestically and globally.

Our Services

Esports Varsity/Competitive Team Development and Programming

Esports Club Development and Programming

Esports Curriculum Development and Academic Programming

Esports Facility Development and Programming

Scholastic (K-12) Esports Curriculum For All Your Needs:

One Year Dual Credit Coursework

Esports Experiential Learning Projects

Esports After School Programming

Professional Development for Scholastic Esports Administrators/Directors

Professional Development for Scholastic Esports Coaches

Our Process

How We Help

Streamline the Process – We help eliminate the most common roadblocks enabling quicker development and implementation

Cater Esports to Your School/District – Begin with your institution's mission, goals, and program purpose, and cater our efforts to your specific needs

Delivery – We bring immediate and ongoing results to continually move your program forward.

Why Esports?

Here are some additional benefits to share

Students Gain Skills for Career and Life

Social Skills




Critical Thinking



Making Connections

Goal Setting


Problem Solving


Managing Success & Failure

Strategic Thinking

Other Student Benefits Include:

- Improved Engagement and Retention

- Better Choices & Healthier Behaviors

Next Steps

We can meet with you virtually to understand the current state of the esports initiatives and any existing esports programs within your school or district.

Based on this call we collectively decide if an in-person visit is necessary, if so, we plan for this. If no in-person visit is necessary, we construct a formal consultation timeline, including setting monthly milestones within the program.

Scholastic (K-12) Esports Current Partnerships

Cloud9 Training Grounds


BOOTCAMPS - Train like a Pro. Intensive team-based training bootcamps designed to give your team(s) a competitive edge.

LEAGUES - Play like a Pro. Competitively balanced teams. Expert coaches. Sick prizes. Broadcast to C9 fans.

  • Custom Leagues

  • Custom Coaching

  • Intramurals

  • Single Events

  • Tournaments

  • and more!

THE GYM - Live like a Pro. Daily workshops for players, coaches and content creators. The best C9TG has to offer, all in one package 24/7.



FITGMR is a program for improving gaming performance. It does this by building behaviors and habits within the 5 Pillars of Health that research shows improve performance: physical maintenance, mental conditioning, nutrition, sleep, and lifestyle.

5 Pillars of Health

Physical Maintenance

Mental Conditioning




Use gaming to engage your students in physical fitness today!

Esports Development and Growth Enterprises

EDGE is a curriculum and consulting provider partner of Access Alliance for Education.

Esports Academics

EsportsAcademics is a curriculum provider partner of Access Alliance for Education.

Past Scholastic (K-12) Partnerships

Playfly Esports

Playfly Esports is the one of largest operator of scholastic esports leagues in North America.

Washington Interscholastic Activities Association

The Washington Interscholastic Activities Association (WIAA) is a private, nonprofit 501(c)(3) service organization and rule-making body that was formed in 1905 to create equitable playing conditions between high school sports teams in Washington. The Association consists of nearly 800 member high schools and middle/junior high schools, both public and private, and is divided into nine geographic service districts. The state staff administers Association policies, rules and regulations and provides other assistance and service to member schools.